Mysteries of the Phoenix - Druid and Hunter Puzzles Solved! - Instructions and Example Decks!
After what was an exciting time in the Hearthstone community, the last two puzzles of the Mysteries of the Phoenix have been solved! We have a guide on what to do and example decks that will help you do it.
The People Who Solved it.
First of all, none of this would have been possible without the awesome community at the WoW Secret Finding discord. They put their resources together, made Google sheets and discussed plans to solve all this.
You can join their community and help out with this secret and many others, right here: discord.gg/wowsecrets or find them on their twitter account, over here: https://twitter.com/secretfinding
The Puzzles
So what are the Puzzles you need to solve, to get the card back? The basics seem to be that you first start the puzzle by playing certain cards for a class in a certain order, which gives you a special zero mana card, that when played will change your game to a special Puzzle state, which you have to solve.
The Secret Finding Discord has solved all 4 puzzles so far and we have the guide for the Druid and Hunter here. If you need the Warrior one and the Rogue one check our article from before. Doing each puzzle will give you 1 progress on the 4 step achievement that rewards the card back.
Druid Puzzle
This puzzle was solved by the Secret Finding community in Korea. Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 8 mana and at least 2 minions on board, with at least 1 from the opponent. You can also have 1 single opponent minion with enough health to withstand a Lunar Eclipse and then be able to put the Marks on it. Important to remember that you can ONLY do this in your turn, nothing else. So you cannot use Innervate or Lightning Bloom to speed this up. You have to wait till you have a whole turn to do this without interuption.
Play the following cards, in one turn
- Lunar Eclipse
- Solar Eclipse
- Mark of the Spikeshell
- Mark of the Wild
- Partner Assignment
- Guidance - Choose the option for both cards
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Druid puzzle is where things get rather complicated. Or maybe not so much complicated as it is confusing and hard to keep track of. This is very much deliberate as the puzzle in question is a Maze. You are faced with 3 doors, left, middle and right. The Left and Right doors make you face that way and the middle door is when you move straight ahead. If you are facing a wall the Middle door will turn Immune.
The secret Finding communities all over the world tried various ways to solve this puzzle, including turning to automation to draw literally the whole maze so as to find the end point. Eventually a solution was found, but there is one last snag. You would normally expect to go left when you need to go left. Unfortunately the way to move is, in typical Hearthstone fashion, to hit Doors, and the Left door only has limited health. The solution to this is to just go Right 3 times instead of going Left once.
This leads to the following solution, which looks more like an excited Murloc encounter than a proper solution, but trust us, it works. If at any point you mess up, you can use your Hero Power to reset the puzzle right to the start.
If you are having trouble keeping track of it all, it might be a good idea to copy the path code and paste it in a file somewhere and then work your way through and delete the parts you have finished.
Hit the Doors with your Character, in this order:
- L=Left, M=Middle, R=Right
- RRRMM RMMRM RRRMR RRMMR MMRRR MMRMR RRMMM MRRRM MMRMM RMMRM RRRMM MMMRM MMRMR RRMMR RRMMR MMRMR RRMRM RRRMR RRMRM MMMRR RMMMR RRMRM RRRMR MMRRR MRMRR RMRRR MRMRM RRRMM
- And you win!
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it will be usable, in theory. We aimed to put the key cards in and have draw to find them.
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Minion (6)
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Ability (24) |
Loading Collection |
Hunter Puzzle
This puzzle was solved by the Secret Finding community in China. Kudos to them for figuring this out!
To solve this puzzle, you have to start a game against the Innkeeper (in "Solo Adventure" then "Practice" and choose normal difficulty). Once in the game get the following cards in your hand and play them in this exact order. You will need 10 mana and at least 3 minions on board, doesn't matter if friendly or from the opponent. You can also have 1 single opponent minion with enough health to withstand a Quick Shot and an Overhelm and then be able to put the Adorable Infestation on it (the Adorable Infestation will give you a Beast on board to use Dire Frenzy on).
It is important to remember that you can ONLY do this in your turn, nothing else. So wait till you have a whole turn to do this combo without interuption and without doing any other moves.
Play the following cards
- Quick Shot
- Overwhelm
- Snake Trap
- Adorable Infestation
- Dire Frenzy
- End Turn
These were our before and after screenshots while doing the first part of this puzzle:
The Second Part
The second part of the Hunter puzzle is, to be quite honest, utterly ridiculous. It took people world wide hours upon hours of collaberation and failed tries to get this right. And when you see the list of actions you have to take, you wonder how they even figured it out. Much kudos to anyone who tried working on this puzzle and helped in some small way, even if it was by finding things that didn't work.
So what is the puzzle? You have 7 minions on your side of the board and 7 minions on the opponent side of the board. The minions on your side have a shoppinglist of specific things they want to buy and the minions on the other side sell specific things, often in a trade for other items. It is now your task to buy your way through various trades to satisfy the needs of all the minions on your side of the board.
The way you buy and trade things is by simply taking a spell in your hand that indicates an Item or Gold and drag it to the minion that needs it (whether to trade or to buy). The actions are not very difficult, but you need to be very careful to drag the item to the correct minion, because one false move (especially with Gold) and you will have to start over again.
Do the following steps, in this order:
At this point we need to give a HUGE shout out to HearthPwn user UdderCowtastrophy who not only wrote out the Hunter solution on the site, but did it in such a clear way, with every minion mentioned that you need to trade with, that it was simply perfect. Huge thanks to you, your list makes this guide 10 times better.
STAGE 1
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
[Balloon Merchant] 2x Linen Bandage >>> 1x Jade Locket
[Silver Hand Knight] 1x Jade Locket >>> 11 Gold
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 2 Gold >>> 2x Iron Dagger
[Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
[Violet Apprentice] 3x Linen Bandage >>> 13 Gold
[Master Swordsmith] 12x Gold >>> 4x Elixir of Vigor
[Darkshire Alchemist] 4x Elixir of Vigor >>> 4x Linen Bandage
[Barrens Blacksmith] 5x Linen Bandage >>> 1x Cute Doll
[Bloodsail Corsair] 1x Cute Doll >>> 18 Gold
[Darnassus Aspirant] 3x Iron Dagger >>> 6 Gold
[Armor Vendor] 25 Gold >>> 25x Iron Dagger
[Drakkari Enchanter] 21x Iron Dagger >>> 3x Loyal Pet Whistle
[Defender of Argus] 3x Loyal Pet Whistle >>> 22 Gold
[Armor Vendor] 22 Gold >>> 22x Iron Dagger
[Darkshire Alchemist] 24x Iron Dagger >>> 2x Gnomish Shield
[Windspeaker] 2x Gnomish Shield >>> 25 Gold
[Drakkari Enchanter] 24 Gold >>> 12x Stormwind Cheddar
[Bloodsail Corsair] 10x Stormwind Cheddar >>> 25 Gold
[Armor Vendor] 26 Gold >>> 26x Iron Dagger
[Drakkari Enchanter] 28x Iron Dagger >>> 4x Loyal Pet Whistle
[Armor Vendor] 4x Loyal Pet Whistle >>> 2x Sapphire Wand
[Shady Dealer] 2x Sapphire Wand >>> 1x Gilneas Dagger
[Darnassus Aspirant] 1x Gilnean Dagger >>> 70 Gold
-- End of stage 1. Inventory should be: 70 Gold + 2x Stormwind Cheddar
STAGE 2
[Shady Dealer] 50 Gold >>> 2x Arcane Scroll
[Darkshire Alchemist] 11 Gold >>> 1x Captivating Pipes
[Barrens Blacksmith] 8 Gold >>> 4x Hand Axe
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Defender of Argus] 2x Arcane Scroll >>> 70 Gold
[Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
[Darnassus Aspirant] 4x Captivating Pipes >>> 50 Gold
[Darkshire Alchemist] 44 Gold >>> 4x Captivating Pipes
[Master Swordsmith] 6x Captivating Pipes >>> 2x Ruby Crown
[Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
[Armor Vendor] 1 Gold >>> 1x Iron Dagger
[Silver Hand Knight] 2x Ruby Crown >>> 72 Gold
[Barrens Blacksmith] 72 Gold >>> 36x Hand Axe
[Master Swordsmith] 40x Hand Axe >>> 10x Goblin Fishing Pole
[Dalaran Mage] 2x Goblin Fishing Pole >>> 18 Gold
[Barrens Blacksmith] 18 Gold >>> 9x Hand Axe
[Master Swordsmith] 8x Hand Axe >>> 2x Goblin Fishing Pole
[Bloodsail Corsair] 10x Goblin Fishing Pole >>> 120 Gold
-- End of stage 2. Inventory should be: 120 Gold + 2x Stormwind Cheddar + 2x Iron Dagger + 3x Elixir of Vigor + 1x Captivating Pipes + 1x Hand Axe
STAGE 3
[Armor Vendor] 120 Gold >>> 120x Iron Dagger
[Darkshire Alchemist] 120x Iron Dagger >>> 10x Gnomish Shield
[Defender of Argus] 7x Gnomish Shield >>> 60 Gold
[Armor Vendor] 60 Gold >>> 60x Iron Dagger
[Darkshire Alchemist] 60x Iron Dagger >>> 5x Gnomish Shield
[Drakkari Enchanter] 8x Gnomish Shield >>> 2x Tiger Amulet
[Silver Hand Knight] 2x Tiger Amulet >>> 114 Gold
[Balloon Merchant] 114 Gold >>> 57x Healing Potion
[Armor Vendor] 56x Healing Potion >>> 14x Golden Goblet
[Windspeaker] 7x Golden Goblet >>> 65 Gold
[Master Swordsmith] 63 Gold >>> 21x Elixir of Vigor
[Balloon Merchant] 2x Gold >>> 1x Healing Potion
[Shady Dealer] 20x Elixir of Vigor >>> 1x Angry Crystal
[Dalaran Mage] 1x Angry Crystal >>> 60 Gold
[Balloon Merchant] 60 Gold >>> 30x Healing Potion
[Armor Vendor] 32x Healing Potion >>> 8x Golden Goblet
[Darkshire Alchemist] 15x Golden Goblet >>> 5x Alliance Mace
[Darnassus Aspirant] 5x Alliance Mace >>> 125 Gold
[Master Swordsmith] 123x Gold >>> 41x Elixir of Vigor
[Darkshire Alchemist] 45x Elixir of Vigor >>> 45x Linen Bandage
[Barrens Blacksmith] 45x Linen Bandage >>> 9x Cute Doll
[Violet Apprentice] 9x Cute Doll >>> 166 Gold
-- End of stage 3. Inventory should be: 168 Gold + 2x Stormwind Cheddar + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger
STAGE 4
[Balloon Merchant] 168 Gold >>> 84x Healing Potion
[Armor Vendor] 84x Healing Potion >>> 21x Golden Goblet
[Darkshire Alchemist] 21x Golden Goblet >>> 7x Alliance Mace
[Master Swordsmith] 7x Alliance Mace >>> 7x Everburning Candle
[Windspeaker] 7x Everburning Candle >>> 180 Gold
[Master Swordsmith] 180x Gold >>> 60x Elixir of Vigor
[Darkshire Alchemist] 60x Elixir of Vigor >>> 60x Linen Bandage
[Barrens Blacksmith] 60x Linen Bandage >>> 12x Cute Doll
[Balloon Merchant] 12x Cute Doll >>> 4x Draught of Angels
[Defender of Argus] 4x Draught of Angels >>> 204 Gold
[Drakkari Enchanter] 204 Gold >>> 102x Stormwind Cheddar
[Darkshire Alchemist] 104x Stormwind Cheddar >>> 8x Potion of Night
[Bloodsail Corsair] 8x Potion of Night >>> 240 Gold
-- End of stage 4. Inventory should be: 240 Gold + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger
STAGE 5
[Balloon Merchant] 240 Gold >>> 120x Healing Potion
[Armor Vendor] 120x Healing Potion >>> 30x Golden Goblet
[Shady Deamer] 30x Golden Goblet >>> 3x Sphere of Wisdom
[Dalaran Mage] 3x Sphere of Wisdom >>> 205 Gold
[Master Swordsmith] 204x Gold >>> 68x Elixir of Vigor
[Drakkari Enchanter] 63x Elixir of Vigor >>> 7x Shadowy Gem
[Darnassus Aspirant] 7x Shadowy Gem >>> 166 Gold
[Master Swordsmith] 165x Gold >>> 55x Elixir of Vigor
[Balloon Merchant] 2 Gold >>> 1x Healing Potion
[Shady Dealer] 60x Elixir of Vigor >>> 3x Angry Crystal
[Violet Apprentice] 3x Angry Crystal >>> 150 Gold
[Shady Dealer] 150 Gold >>> 6x Arcane Scroll
[Dalaran Mage] 6x Arcane Scroll >>> 138 Gold
[Armor Vendor] 138 Gold >>> 138x Iron Dagger
[Drakkari Enchanter] 140x Iron Dagger >>> 20x Loyal Pet Whistle
[Armor Vendor] 20x Loyal Pet Whistle >>> 10x Sapphire Wand
[Silver Hand Knight] 10x Sapphire Wand >>> 125 Gold
[Darkshire Alchemist] 121 Gold >>> 11x Captivating Pipes
[Master Swordsmith] 12x Captivating Pipes >>> 4x Ruby Crown
[Bloodsail Corsair] 4x Ruby Crown >>> 92 Gold
-- End of stage 5. Inventory should be: 96 Gold + 1x Hand Axe + 1x Healing Potion
STAGE 6
[Balloon Merchant] 96 Gold >>> 48x Healing Potion
[Armor Vendor] 48x Healing Potion >>> 12x Golden Goblet
[Darkshire Alchemist] 12x Golden Goblet >>> 4x Alliance Mace
[Windspeaker] 4x Alliance Mace >>> 70 Gold
[Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
[Silver Hand Knight] 6x Captivating Pipes >>> 42 Gold
[Master Swordsmith] 45x Gold >>> 15x Elixir of Vigor
[Darkshire Alchemist] 15x Elixir of Vigor >>> 15x Linen Bandage
[Barrens Blacksmith] 15x Linen Bandage >>> 3x Cute Doll
[Balloon Merchant] 3x Cute Doll >>> 1x Draught of Angels
[Violet Apprentice] 1x Draught of Angels >>> 30 Gold
[Master Swordsmith] 30x Gold >>> 10x Elixir of Vigor
[Windspeaker] 10x Elixir of Vigor >>> 15 Gold
[Barrens Blacksmith] 16 Gold >>> 8x Hand Axe
[Dalaran Mage] 6x Hand Axe >>> 10 Gold
[Barrens Blacksmith] 10 Gold >>> 5x Hand Axe
[Shady Dealer] 8x Hand Axe >>> 4x Very Nice Hat
[Violet Apprentice] 4x Very Nice Hat >>> 14 Gold
[Balloon Merchant] 14 Gold >>> 7x Healing Potion
[Defender of Argus] 8x Healing Potion >>> 10 Gold
-- End of stage 6. You'll have 10 Gold again and all the minions on your side of the board will have bought everything they wanted. Just press the hero power to end the puzzle.
These were our before and after screenshots while doing the second part of this puzzle:
The End
Congratulations, you should now have the final progress on the achievement that will grant the Card back!
The Deck
This is the deck we used to get through this puzzle, but any deck that has the key cards in it will be usable, in theory. We aimed to put the key cards in and have draw to find them. Both of the Legendaries are from the Core set and are free in everyone's collection.
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Minion (16)
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Ability (12)
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Weapon (2) |
Loading Collection |
Conclusion
Again, many thanks to the Secret Finding community for figuring this all out and kudos to Blizzard for introducing this fun event to the game. We hope you enjoyed the puzzles as much as we did, and you got that sweet, sweet card back. If you still need the Warrior one and the Rogue one check our article from before. Let us know in the comments how you are faring!
All Puzzles Complete - sorry for vod n00b editing (no commentary)
Huge thanks to everyone everyone who took their time in this, you made a good job, but... don't you guys have feeling they went a bit overboard? I mean, while it may be fun to do some riddles, this looks kinda obvious that some of these could be shortened, and it just feels unnecessary work for both players and blizzard, and it doesn't even give a special award, because it was kinda obvious people would justlook to Internet. If it was a bit easier, some may at least try to make them alone even while the answers were revealed. In Boomsday Project for example I was able to do almost all levels, and looked up only for few last Dr. Boom puzzles, because I felt I still deserve card back more than most of random guys I faced, otherwise would probably do them eventualy. Of course, these 4 was meant to be much harder, and of a different kind, not just mathematical, but having no clue I looked up here, and I must admit that I feel no shame in this case, like I did a bit in case of Puzzle Lab, but just realisation how much time I saved by not trying.
Great, more awful, monotonous, soul draining, repetitive, boring content in this terrible game.
Secret puzzles that grant items that symbolize some sort status and a sense of pure satisfaction. That's something that I never realized was missing from most games until now. I've been an Adventure Quest Worlds player for over a decade (granted I don't play even half of what I used to), and one of my favorite things about that game were the interactions, puzzles and mazes (often secret ones) that the player could choose to go through to obtain certain items. I surely hope more and more games adopt this design philosophy.
Requires a number of epic rogue cards I don’t have. Not gonna pursue them since I never play Rogue.
With the Druid's Puzzle, you have 8 left turns. You don't have to do all those triple right turns.
Done Thanks So much !
That Druid maze was a *nightmare*, I kept screwing up. I found changing the notation helpful, splitting them up by pairs of R and M moves instead of the way its rendered here. In case it helps anyone else:
Wow the Hunter one is so stressful. I had to redo it at least 4 times before actually doing it right. Without the guide I would've just given up. Holy crap. The satisfaction of completing it though was so good. Thanks for the guide!
Thank You. It helps a lot !
Rage? Rage about what? Following an instruction online? It took me about 5 minutes per step, tops, while healing in World of Warcraft at the same time. This was way too easy and automated, sadly.
Um yes, because people had already gone through the trouble of solving the puzzle for you. It really wasn't easy.
Well I got the card back, not that anyone will care about the hardships that went into getting it.
/golfclap
sorry just wasted of time
Was anyone else paranoid about the instruction to "just press your hero power to end the puzzle"? XD
Imagine the rage if this cardback becomes available in the shop : )
I despise puzzles that are just nonsensical garbage. Every step is just casting random spells and then a board filled with cards with ??? on them. Trial and error solutions are not puzzles. Puzzles have direction.
Just because you skipped all the actual puzzle steps to look at the solution, doesn't make it 'not a puzzle'....
The spells needed were found through flavor texts, though I'm not quite familiar with the details. The later subpuzzles?
Warrior: Standard type of ferry puzzle. 'Move the three orcs/sheep and three quillboar/wolves to the other side of this board/river. The caravan/boat can carry one or two minions/animals per step, and at no point can there on either side of the river be both quillboar and orcs/wolves and sheep, with the quillboar/wolves outnumber the orc/sheep.' The main problem is figuring out that this is the actual puzzle, but after a little trial and error you should be able to realize this. Especially if you know the original puzzle type.
Druid: Figuring out it's a maze is the major part, with the doors being a nice hint. Once you know it's a maze, it's a matter of mapping it out and finding a path through, which is mostly a matter of effort and properly keeping track of where you are.
Rogue: Each key attack on each lock has a specific effect on all the enemy minion attack values/tumblers. Order doesn't matter, so you just need to figure out a sequence of moves that makes them all equal (not sure if it HAS to be '4') Instead of trial and error, this can be a matter of calculations.
Hunter: This puzzle is the most explicit of all in its requirements. If you actually work on it, you can figure out you need maximal trading efficiency (in the sense that you need to pay minimal total gold in acquiring all items). In particular as a result of this each item type can only be obtained through one specific conversion. From there, you need to figure out an order that allows you to make all the necessary trades without overtrading (converting too many items at once).
Oh please. The only puzzle that has actual direction is the buying/trading puzzle, where all information is available by hovering over the cards, and even that has no explanation of what you're supposed to do or how to complete it since every card and the hero power has ??? over them. Maybe you're supposed to make 500 gold and click the hero power instead of completing every request many of which cause you to lose gold. Who knows!
The others just fill the board with cards with ??? on them with a ??? hero power and expect you to solve things? The explanations make sense AFTER the fact sure, but no thanks to anything provided in game. Which again, is nonsensical garbage.